First off, the, easier to deal with when you fight with the weapons bearer, roll 2d6 against their Ld. You still have access to the mono God powers that are basically unchanged, except the tzeentch one is just a 4++ invulnerable save on the Tzeentch unit you cast it on, and it now has Warp Charge 7. go full Fulgrim they become Troops and can gain a Legion trait. One thing I particularly enjoy is that the Warpmarked spell doesnt require Line Of Sight to the target. And the. On average, you kill off quite a few elves 1/2 the time or something amazing vs Marine equivalents 1/3 of the time. If you disable this cookie, we will not be able to save your preferences. Pier Alexandre Champagne. If youre looking for more information on those, check out the Nephilim GT Pack review. melee weapons on a single model, and the relic you have access to depends on the models god keyword. Rob: The Psychic Disciplines from 8th edition return, now updated for 9th and in the case of the Dark Hereticus Discipline, wildly different from what we saw in Codex: Thousand Sons. (ex: If the marked model has T4 and the attack has either S4 or S8+, it gets -1 to wound. +1 to hit is pretty good. Description. Mike P: This discipline is EVERYTHING I had hoped it would be, and then some. Embed. Each mode gives your units exploding hits on unmodified 6s for different weapon types, allowing you to increase your output in a similar way to Death to the False Emperor. Note that Dark Apostles are still able to get +1 to their rolls to see if a Litany is Inspiring by having a unit of Disciples nearby. A subset of relics that came back to 8th edition with Faith & Fury, theyve changed a bit for their new appearance in 9th, and generally for the better. Bearing some of the most Thousand Sons, such that overt violence enthralled renegade Chaos Space Marine powerful arcane treasures in the galaxy, warbands; magi of the Dark Mechanicum Essentially, a T4 body with Mark of Nurgle attacks with Strength 4 and Strength 8+ are -1 to wound, while attacks at Strengths 1-3 and 5-7 are unaffected. : This gives your Priest a 3 aura that grants a 6+ FnP roll to CORE and CHARACTER units. Also refreshed are Tide of Traitors and Fire Frenzy. The Chaos Space Marines are Space Marines who have forsaken their oaths of loyalty in order to dedicate themselves to piracy, bloodshed and glory! Gosh darn this is B-E-A-U-tiful. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. Codex: Chaos Space Marines is coming to pre-order soon, and its many Legionaries are mad, bad, and mutated into glorious new forms thanks to the twisting powers of the Warp. 4.40. The. This is a big winner. And the. There are certainly units that can accumulate a lot of attacks here, and those could make very effective use of this. get a CORE rider added, so combining this with Obliterators is still very much on the table. Who is a CORE unit that can take an Icon for the full benefit? Kharn and Berzerkers arent in the book. Mike P: Contempt Over Caution is one of those tools that will rarely come into play, but when it does come into play, it will be backbreaking. First off, the Daemon Weapon rule is now much easier to deal with when you fight with the weapons bearer, roll 2d6 against their Ld. This lets a LEGION CORE unit fire into combat, at the cost that you cannot re-roll the hit roll, and hit rolls of 1 hit one of the friendly units in the combat instead. No really, thats genuinely the rules term, it kicks ass and makes a lot of stuff that interacts with this sound incredibly metal. As a contrast to the combat doctrines of the Space Marines, Chaos marines get their own monofaction mechanic: Wanton . It would be funny to put on a master of Possession charging a bunch of psyker units, but thats impractical. Its especially valuable now that Veterans Of The Long War costs 2CP, and CP is especially tight in the post-Nephilim world. Vehicles etc.) Start Competing: Chaos Space Marines Updated! Combine that with well-priced and well-timed access to the ability to turn off Insane Bravery, and fans of painting lightning and listening to brooding music will have opponents running for the hills. : One CORE or Character unit within 6 can Advance and Charge for a turn. Don: This is the Discipline that Sorcerers, Daemon Princes, Legionaries, and most Chaos Space Marines have access to. (formerly Krannons) is an AP-4 D2 power sword that gives +1 attack and on unmodified hit rolls of 6 it just does 2 mortal wounds and the sequence ends. And in that sense, this book builds on what we had in 8th and refines it in ways that are wonderful and compelling. This is the Discipline that Sorcerers, Daemon Princes, Legionaries, and most Chaos Space Marines have access to. of relics in this book, so dont rule out there being something extra spicy you can pull off in the right list. A big change in this book is that three of the four god-specific special Marine units dont appear in it, with only Noise Marines getting an updated datasheet. Want to transhuman your Contemptor that has a Stormsurge pointing 12 damage guns at you? Have any questions or feedback? For your footsloggers that want to zip around the battlefield doing cool stuff, both. This is the real winner of the psychic powers. Thats because they dont actually replace your models weapon, but instead just give it a new ability. Up first, both of the classic Chaos force multiplier tricks. TnT 7.5E Rulebook. Yeah, its weird). Standard 9th Edition stuff to start out here, with a definition of what a Chaos Space Marine detachment is (everything has the TRAITORIS ASTARTES keyword except AGENTS OF CHAOS and UNALIGNED units) and a few bonuses/limitations around building one. Also, theyre free if your Psyker unit has the mark no more having to give one of your other powers up for them. The Pantheon is set to make waves. For 1CP (or 2CP for TITANIC), this provides -1 to incoming damage for a phase, fantastic for keeping your Decimators alive or your Lord Discordant if he bites off more than he can chew. The other one to highlight is, , a massively cool option. So, does this matter? Im going to rate it a 9/10 so Don and Is scores average out to a perfect 7/10: A truly blessed score for fans of Nurgle. This book checked every box for me. Often your opponent will just ignore that unit entirely though, and that has value too. Five Things to Know About Chaos Space Marines, 1. We are using cookies to give you the best experience on our website. Interestingly, Lords Discordant are not limited in any way, which is extremely powerful. In Battle Round one, your units are conducting Wanton Destruction, in round two they switch to Wanton Massacre, then on three they can either keep doing that or switch to Wanton Slaughter, which is the mandatory choice for the final two rounds. are! cool, and unlike the old version it really rewards you for being aggressive with Helbrutes, who are priced to move in this book. If you roll equal to or less, youre fine. There are lots of aggressive melee units like Troupes or Wraiths or newly cheaper Boyz that will try to wrap one of your units to avoid being shot. for eight legions, each with four pages of rules, stratagems, warlord traits, and relics covering the Alpha Legion, Black Legion, Creations of Bile, Emperors Children, Iron Warriors, Night Lords, Red Corsairs, and Word Bearers, , which allows you to dedicate your units to specific chaos gods in exchange for rewards. Rubricae with Warpflamers could also be extremely nasty thanks to. Khorne is mad mad about wizards! Even the Reaper chaincannon suddenly becomes worth looking at when its firing Heavy 8 S5, AP-2 shots. One friendly friendly unit gets either +1 strength, +1 toughness. Happily for everyone except Chaos players, GW did have the foresight to add a rider that if youre participating in multiple acts that affect the same weapon type (e.g. If you manifest on an unmodified 10+ and the target is a daemonkin or daemon engine it gets +1 strength. Even if it doesnt blow up the competitive scene, this feels like a solid bit of rules writing It lets you bring the classics along without making you jump through too many hoops, but does enough to make the units feel different here than they do in their home legions. There are a few Chaos-specific quirks to the upgrades you get the option to give one of a sub-set of relics to a Unit Champion, which is, , and the facition also gets an unusual additional rider on their extra relic strat for Characters. This one is the clean winner in utility and does not carry the anti-psyker restriction that Mark of Khorne does. Rate this book. Mike P: The Grandfathers blessings are often not appreciated at first, but they always reward his followers in the end. Great for legionaries, terminators, and bikers, where stacking with Armour of Contempt lets them shrug off AP-2 attacks. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. Before we dive into the book, wed like to thank Games Workshop for providing us with a preview copy of the book for review purposes. This is unreliable but awesome at the same time. For ten thousand years, the Chaos Space Marines have waged near-constant war on the galaxy that cast them out. If youre looking for more information on those, check out. In a bit of a change from most other relics, none of these weapons have actual profiles. Why not! Moving over to stuff stolen from Harlequins, Excessive Cruelty allows you, after an opposing unit has Fallen Back, to have a Slaanesh unit that was in Engagement Range of them either shoot them or Consolidate. Rob: Beyond that, there are a few more stratagems providing standard parts of the Marine kit like Smokescreen and Skystrike Missile, then a 9th Edition upgrade suite. But more than that I want the book to have rules for every legion, and for each legion to feel distinct. All that for the WC cost of 5. And while I agree that Death Hex can be useful, playing with Twist of Fate in Thousand Sons has shown me how narrow it actually is if you dont have any questions that can reliably force an opponent to go above a 5+ save anyways. This is a great counter charge ability as it basically grants free interrupts in the fight phase for 15 points on each unit and lets you gain the upper hand on your opponent in ongoing combats. Someone basically thought What is every single spell that could be required to dominate the midboard and then gave them all to the Master Of Possession. gives incoming attacks -1 to wound and an aura that causes enemy units within 18 to perils on any doubles. Chaos Marines get their own combat doctrines, One of the big new differences between Chaos Space Marines armies and the likes of Thousand Sons and Death Guard are the role played by Cultists. Being able to unload a unit of Havocs with Reaper Chaincannons into them while theyre wrapping will make them regret trying to get into your lines. you still only get one extra hit per six. These extra attacks cannot themselves generate any further attacks. This ability would be worth the cost on its own, but the Icon ability here is huge: +1 to hit with melee weapons is extremely potent and allows units to operate with much less support, and get the most out of weapons that normally give you -1 to hit (i.e. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. Don: Dark Apostle Prayers are back, and if youre unfamiliar, theyre similar to Space Marine Litanies. Its one of the biggest books of 9th edition, basically packing 8 codex supplements worth of material in on top of a hefty list of datasheets. Someone basically thought What is every single spell that could be required to dominate the midboard and then gave them all to the Master Of Possession. The key thing here is that this happens in your Command Phase, and that means that like with. lets INFANTRY that made a Normal Move or Advanced count as having Remained Stationary for a mere 1CP. Rather than providing information on a specific force, these included new rules and background for environments or planetary campaigns. Leadership Modifiers Have Come For You. Now you can pay points to mark a unit as dedicated to a particular god, not only giving it the keyword, but giving it a bonus ability. If you need to get Havocs, Terminators or Obliterators into position sharpish, this is very much your friend. This lets a LEGION CORE unit fire into combat, at the cost that you cannot re-roll the hit roll, and hit rolls of 1 hit one of the friendly units in the combat instead. , activated for 1CP when a unit Shoots or Fights, and letting you change one hit, wound or damage roll to an automatic six during that activation (after rolling, so even better than. than useful most of the time, but very occasionally it will be exactly what you want, most likely in a situation where it lets you clear out some chaff to free up your unit that was in combat to Shoot or Charge. A new debuff power that targets an enemy unit within 18 and gives +1 to wound to friendly daemonkin and daemon engine that attack that unit. Description. Some people in the audience might think theyve figured out which kinds in each case, but the qualification is actually broader than for the Loyalist Combat Doctrine equivalent. 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